The Blacksmith
Come in and get out. This is Gabryel's Smithy, so Look around and find what you need. Lots of shiny and sharp things to entice any Adopted's interest. Swords or armor or jewelry. Though if it's enchanted swords they are looking for, they will need to buy it and then take it to Fang. She and Gabryel are quite close, so don't bother her too much or he'll take a sharp and shiny to your heinie.
And yes, Gabryel offers quests on occasion that could have special rewards, the items listed below are just a general idea of what he has to offer on an average day. All of which is available for repayment in IOUs, chores, helping around the shop, and for trade.
Note: This is not an RP post and the NPC is yours to play with. This is meant for world building and is by no means a limitation to your imagination. Comments are disabled, but if you have any questions, please feel free to contact us via FAQ or Mod Contact.
The heat of the forge is so hot it can almost be felt from outside of the smithy itself. As the Adopted draw near, the metallic clang and the coal hot smell of fire clog the air, they will find themselves entering the front door into the shop. The items inside are well displayed, though a bit poorly lit and a bit overly warm.
Gabryel will not come to greet anyone, even when the door slams shut hard enough to shake the rafters. The Adopted are expected to shop around the well polished swords, armor, and an absolutely stunning display of jewelry. If they steal from him, death would be a blessing.
There are very few rooms in the small building, the main shop takes up a good portion before stepping into the back and the main smithy where Gabryel can be found. While he doesn't mind anyone coming back, but he's not exactly the most welcoming or attentive. In fact, he will likely ignore the Adopted that find their way back here, instead focusing on his work. Should they try to talk to him, they will get gruff and unfriendly replies.
The forge blazes hot and loud, the clang of metal being worked and the searing sizzle of it being put into water make the room difficult to bear. Still, there are a number of unfinished projects here to explore. Just don't get burned.
From the smithy are two doors, the one to the right leads to the jeweler room where Gabryel makes his finer and more delicate crafts. Necklaces, rings, stud, chains, many unfinished projects lay haphazardly around. There's even a place for gem cutting and polishing for his craft.
It becomes quite clear how closely he and Fang work together as it becomes apparent that almost everything she enchants is first made by Gabryel's hand. Though by the time that comes to realization, he'll likely be yelling for you to get out.
In the very back of the smithy is a door that leads to the backyard. This area is poorly kept and simple. There is a shed with another forge and blacksmithing set up, for which it seems he makes horse shoes and spikes and less intricate works here. Still, there is a couple training dummies for people to use and a small place to sit and have lunch.
Is that a--
No, nevermind.
Items & Services for Basic Trade/IOUs.
This is by no means an exhaustive list of what's available. This is just to give an idea, so have fun!
- Swords of Every Make and Style
- Metal Armor (Chain, Splint, Plate, etc) & Shields
- Non-Gunpowder Ranged Weapons (bows, crossbows, slings, darts)
- Spears, Javelins, Arrows
- Glaives, Axes, Halberds, Polearms
- Leather Armour
- Necklaces
- Rings
- Bracelets
- Broaches
- Earrings
- Other Fine Jewelry
- Questionable Metals
- Can Make Most Blacksmith Items
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